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Product details
File Size: 6564 KB
Print Length: 304 pages
Publisher: Packt Publishing (November 1, 2011)
Publication Date: November 1, 2011
Sold by: Amazon Digital Services LLC
Language: English
ASIN: B00628N97A
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Android is red hot right now, as the competition in the smartphone market between it and the iPhone is intensifying. Plus, much of the replacement market in the developed world for cellphones seems to be gravitating towards smartphones. So there is great incentive for some of you programmer types to learn to do animations under Android.As an instructive text, Shaw offers the advantage that the volume of material is not overwhelming. The concepts and code snippets in each chapter as quite doable. But be aware that the book needs certain things from you. An existing knowledge of XML and Java. Shaw rightly does not waste space by teaching you those topics.Specifically for XML, there are copious examples littered throughout the book. If indeed you have had little prior exposure, these can seem daunting. But the examples are largely self documenting. The terms have been carefully chosen to have obvious semantic meaning. Where, somewhat ironically maybe, this has all been done manually, as there is no means (as far as I know) to enforce such semantics in the labelling.The java examples are not difficult to follow. If you have already coded java on the desktop, those programs are typically far more intricate, both in the logic and in the graphics. Here on the cellphone, you might then be struck by the relative paucity of graphics resources. Something inherent to the hardware context. At least it does simplify the graphics.If the book is your first exposure to game programming, then it should suffice. The central concept of a game loop is explained. Hopefully not too hard for readers to grasp. It does differ qualitatively from the start to finish flow of a standard program.
This was a good read if you are interested in adding animation to your android applications. It shows several different methods, from frame animation to tweening objects around on screen.The book is titled for "Android 3.0", but almost all of the examples will work for any version of Android. You just need to change the build target of the project properties to whatever SDK version you are using, and change the android manifest file from build 10 to 3.It does touch on what the new animation methods are for Android 3.0, and you have a warning in the chapter for the exercise file that uses a newer version.The examples may not all look pretty (especially the first one), but it teaches the main concepts, and you can fill in your own graphics, using the concepts, to add some nice `flair' to your applications.One of the more interesting examples shows you how to create your own, animated, and interactive `live wallpaper', which you could use to create pretty much any type of live wallpaper.The book does not go into OpenGL programming, but does introduce the concept of a "game loop", which would be useful for someone to see who has never created a game before. A lot of the concepts might seem simple to someone who has experience using tweens, or frame by frame animation.I would recommend this book to someone who has programmed on Android application before, but would like to add more "polish" to their application, using animation to liven it up.
I had great expectations when it comes to this title. There are always issues with becoming familiar with graphics and animation whenever you start to develop for new architecture. However, I think this book is slightly to complicated for beginners. It covers most common use-cases for graphics animation, but in case you are Android newbie you may find it hard to follow.What I liked in the book was the structure. It is well organized, each chapter has similar structure and you are guided from the beginning till the end of each topic.What I didn't like in the book was the way you are guided. Sometimes you can get confused where to head in the next step or you can get lost in detailed description of the details (like in case of long tables of attributes). But, as I said at the beginning I still learn Android and my review may be biased. I am simply not familiar with Android's odds and ends.
"Android 3.0 Animations" covers the basic of animation on Android. Although I recommand this book to beginners, you will need some basic knowledge of Android programming (at least, you should know what is a View...) and also some knowledge of Java and XML. The first chapter is a wide and quick overview of animation on Android and it could be a bit hard to follow. But the following chapters covers the same topics in greater depth and in a less condensed way.The rest of the book is well organized with quizzes at the end of each chapter to review what you just learn. The examples are simple enough that anyone with basic programming knowledge could understand.If you need a book about OpenGL, 3D game programming and more advanced topics, this book is defenetively not for you. But if you want to know quickly how to add some spice to your Android Applications with some animations, this book worth to be read.
I was very disappointed in this book. I thought a book Titled Android 3.0 Animation would have more than say what you can get out of any book just dealing with Android. Most of the code has to be corrected and the besides the starting sections on Tweening and Frame Animation the book is lacking any real substance. The section on 2d animation is really lacking and when they "add in bitmaps" they totally disregard it by calling drawOval(). I would not recommend this book to anyone serious about learning Android Animations.
This book covers a couple of techniques to make animations on a android device: tweening, animation basics, transitions, backgrounds etc. Both the programming as the animation part is being covered, and that is great for beginners, but you may want to check the table of contents to see if it covers the topics in animation/android 3 programming you are looking for, otherwise you may need another book.Things are explained step by step in a clear manner.
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